Your Class determines your characters overall fighting style and skill set.
A Class is really just a list of skills your character possesses; the weapons they are trained in, the magics they have studied, and so forth.
Selecting your Class Edit
To start with, select a class from the list below. There is one for each of WoW's 12 classes, and their page will list the Skills most commonly used, as a starting point.
Your training in each Skill can be described in three levels; Trained (+1), Expertise (+2), and Mastery (+3). Attaining these requires the spending of Skill Points.
Skill Points Edit
Skill Points are derived from your character's attributes, divided into two basic categories: Martial and Mental:
- Martial skill is derived from your characters physical attributes; Strength, Dexterity, and Endurance.
- Mental skill is derived from your characters mental attributes; Intelligence, Wisdom, and Charisma.
To determine Martial and Mental skill points, take your modifiers for each group of attributes and add them together. Treat negative attributes as 0.
Example: Your character has Strength 8 (-1), Dexterity 16 (+3), Stamina 14 (+2), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 11 (+0)
Martial skill points are therefore 0+3+2=5, and Mental skill points are 2+1+0 = 3.
This means you have 5 skill points to spend in martial Skills, and 3 points to spend in mental Skills.
Spending Points Edit
You can spend up to three points in each Skill. The higher your level in each, the stronger abilities and perks you gain access to from that particular branch of learning. Some perks and abilities require levels in multiple Skills.
When spending your Skill Points, consider what your character has spent their life training for and learning. Have they focused on mastering a certain weapon, studied a particular school of magic deeply, or have they spread their learning across many different areas?
List of Available Classes Edit
The following is a list of available classes to choose from:
- Demon Hunter
- Death Knight
If your RP Character is not accurately described by one of these classes, you can look into customising it.
Customising Classes Edit
When it comes to building a class, you are basically looking to create a list of the skills and knowledge they have, and how well studied they are at each of them.
Skills relate to your characters physical prowess, covering things such as Weapon Skills, Stealth etc. Similarly, knowledge relate to areas of study, such as Schools of Magic, Beast Handling, Demonology, and so forth.
To create or customise a class, take a look at the Skills page for a list of all the areas of expertise your character can have trained in. You can spend the Skill Points you have available on any number of these you wish - your expertise can be broad and shallow, or narrow and focused.